Photoshop pour le designer d espace
Cet ouvrage s'adresse à tous ceux qui, dans leur métier ou leurs loisirs, pratiquent le dessin et l'appliquent au design d'espace. Il décrit pas à pas comment réaliser des tracés et des images en volume à partir d'un seul et unique logiciel : Photoshop. Cet usage "tout-en-un" de Photoshop, extrêmement pratique pour le professionnel, permet une très grande rapidité d'exécution tout en favorisant la créativité. Il offre de nombreuses applications en agence : perspectives réalistes, planches d'ambiance, enrichissement et colorisation des plans et élévations. Grâce à ce livre et à la multiplicité de ses exemples, conçus comme autant d'exercices facilement reproductibles, vous maîtriserez les raccourcis clavier, vous aurez une connaissance parfaite des multiples outils et de la gestion des calques, vous acquerrez de l'aisance dans le choix des options. Des exercices pointus, comme la retouche d'image et le photomontage, seront à votre portée, en combinant toutes les applications étudiées : exécuter des tracés, des mises en couleurs, des insertions de matières, créer des jeux d'ombre et de lumière. L'objectif étant de vous faire accéder à une parfaite autonomie avec Photoshop.
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Photoshop for the Web
A newly revised and updated edition includes significant new techniques and workarounds for the latest version of Photoshop 5 and covers the newest version of Adobe's ImageReady web graphics production software. Original. (Intermediate)
Adobe Photoshop for Textile Design
Adobe Photoshop for Textile Design (isbn# 9780972731775) was created as a textile design tutorial. In our book you will learn step by step techniques for creating color combinations, color reduction, repeats, tonal (watercolor) designs and simple woven effects for textiles. using Adobe Photoshop. With the book we also include a CD with Color charts and practice images. The book Adobe Photoshop for Textile Design is a collection of lessons that progress from simple everyday techniques and settings to more advanced techniques that will enable the designer to tackle the most challenging design work. Everything is explained in a simple uniform manner so that nothing is overwhelming to the textile designer just learning computer aided design and so that the more experienced designer can grasp key concepts more quickly. Origin inc. is a textile design studio that uses Adobe Photoshopâ for its designing exclusively. As with any design software there are many ways to achieve the desired end effects. Our book "Adobe Photoshop for Textile Design" provides instructions on many tried and true textile design techniques that the Origin inc. design studio uses every day. Photoshop for Textile Design is self published by Origin inc. It's 219 pages of tutorials and is spiral bound for ease of use. As equally important as the book itself is the CD that's included with the book. It contains practice images that correspond to the lessons in the book. These include weaves, textile images to color reduce, bodies & objects to photo drape textiles on and 36 pages of color charts so that you can match colors accurately. More then just a tutorial Adobe Photoshop for Textile Design is a complete learning system. Instructions are given for Adobe Photoshop CC (Creative Cloud) however this book will work well with Adobe Photoshop versions 7.0 through CS6.
Materiology is directed at all those who are interested in materials and in working with materials: from architects, production designers, and stylists to artists: a handbook for students and new professionals as well as for experienced professionals, written in a clear, understandable style. In four chapters, Materiology offers an overview of the different kinds, processing, and use of materials: 1. Material families: from wood, metal, and plastics to light. 2. Material catalog: over 120 material cards, from basic materials to the latest innovations. 3. Processes: The basics of material processing (spray molds, extrusion, and so on) are presented in a clear manner using numerous diagrams. 4. Thinking ahead: from new processing and use possibilities to questions concerning environmental protection and virtual reality. A prospectus addresses the issues that will be relevant in the future for material development and material use. The second edition has a further 18 material cards and focuses on the challenges of sustainability in design and architecture.
This manifesto is a verbal articulation of the authors' visionary theory of how the human body, architecture, and creativity define and sustain one another. This revolutionary work by artist-architects Arakawa and Madeline Gins demonstrates the inter-connectedness of innovative architectural design, the poetic process, and philosophical inquiry. Together, they have created an experimental and widely admired body of work--museum installations, landscape and park commissions, home and office designs, avant-garde films, poetry collections--that challenges traditional notions about the built environment. This book promotes a deliberate use of architecture and design in dealing with the blight of the human condition; it recommends that people seek architectural and aesthetic solutions to the dilemma of mortality. In 1997 the Guggenheim Museum presented an Arakawa/Gins retrospective and published a comprehensive volume of their work titled Reversible Destiny: We Have Decided Not to Die. Architectural Body continues the philosophical definition of that project and demands a fundamental rethinking of the terms "human" and "being." When organisms assume full responsibility for inventing themselves, where they live and how they live will merge. The artists believe that a thorough re-visioning of architecture will redefine life and its limitations and render death passe. The authors explain that "Another way to read reversible destiny . . . Is as an open challenge to our species to reinvent itself and to desist from foreclosing on any possibility." Audacious and liberating, this volume will be of interest to students and scholars of 20th-century poetry, postmodern critical theory, conceptual art and architecture, contemporary avant-garde poetics, and to serious readers interested in architecture's influence on imaginative expression.
Inkscape: Guide to a Vector Drawing Program, Third Edition , is the guide to the Inkscape program, with coverage of versions 0.46 and 0.47. This authoritative introduction and reference features hundreds of useful illustrations.With Inkscape, you can produce a wide variety of art, from photorealistic drawings to organizational charts. Inkscape uses SVG, a powerful vector-based drawing language and W3C web standard, as its native format. SVG drawings can be viewed directly in browsers such as Firefox and Opera. A subset of SVG has been adopted by the mobile phone market. Inkscape is available free for Windows, Macintosh, and Linux operating systems. Systematic coverage of the entire Inkscape program begins with eleven tutorials ranging in difficulty from very basic to highly complex. The remainder of the book covers each facet of Inkscape in detail with an emphasis on practical solutions for common problems.The book is filled with valuable tips and warnings about the use of Inkscape and SVG. Find dozens of Inkscape illustrations from the book in the online color supplement available at http://tavmjong.free.fr/INKSCAPE/. Updated for Inkscape v0.47, this new edition includes complete coverage of new features, including updated Pen and Pencil tools with new spiro, polyline, and sketch modes; the new Eraser tool; and the new Snapping toolbar with improved snapping. Advanced topics include the use of Inkscape’s powerful tiling tool, built-in bitmap tracing, and SVG use on the Web. Complete Coverage of New and Improved Inkscape 0.47 Features Complete vector drawing program supporting the W3C SVG standard Three path-drawing tools (Pencil, Pen, Calligraphy) Five shape-drawing tools (Rectangles, Ellipses, Stars, Spirals, 3D Boxes) Linear and Radial Gradients Pattern fills Tweak Tool for fine adjustment of paths and colors Eraser Tool with both Vector and Bitmap modes Sophisticated snapping for precision drawing and aligning objects Extendable through scripting; over a hundred scripts included Live Path Effects for tasks such as adding patterns along a path while maintaining complete editability Over 200 pre-built SVG filters for adding textures, manipulating color, and so forth A tiling tool to create complex tilings with thirteen different symmetries Clipping and Masking objects An integrated spell checker Built-in bitmap-to-vector tracing The ability to export to more than a dozen graphics formats, including PDF and PostScript The ability to import from more than two-dozen graphics formats, including PDF, Adobe Illustrator, Coral Draw, AutoCad, and XFig
This all-inclusive approach to best practices in visual merchandising includes a new "Creative Challenge" chapter feature offering experiential tools to deepen students' understanding of the material, plus full-page color photographs of the latest retail concept stores.
The End of Print
The End of Print is the first collection of the work of David Carson, arguably the most innovative and influential graphic designer of the 1990s. Since the book first appeared in 1995, it has become one of the most popular graphic design books of the 20th century. Carson's approach to typography and layout has provoked praise and criticism worldwide, and has inspired a following of young designers eager to break with tradition and forge a new aesthetic. This revised and extended edition contains a significant number of new images from this key period in Carson's career. Two illustrated essays provide an overview of Carson's work, setting it in the context of graphic design history. They examine critical appraisals of the book and discuss the impact that Carson's work has had on contemporary graphics. The much-debated concept of the "end of print" is explored in new contributions from Douglas Coupland, Jessica Helfand, Rick Valicenti, Shawn Wolfe, Geof Kern, Jackson Boelts and Philip B. Meggs. The End of Print is illustrated with 400 colour images, and features work from the magazines where Carson first made his mark - including Transworld Skateboarding, Surfer, Beach Culture and Ray Gun - as well as his instantly recognizable advertisements for clients such as Nike, Pepsi, MTV and Sony. Lewis Blackwell's text includes an interview in which Carson examines the origins of his approach and discusses the extreme reactions to his work.